Been a while since I posted but decided I'd share some of the new models coming down the pipe from FW
First up, and of most interest to me, is the new Tyranid Dimachaeron
Sunday, 30 March 2014
Wednesday, 22 January 2014
Tau Tigershark AX-1-0
Deciding that we should have an Apocalypse battle before CA55EN goes traveling, we all agreed that we should each use at least one Super-Heavy each. Considering a Manta is way out of my price range, there was really only one choice for the Tau; a Tau Tigershark AX-1-0.
The game won't be taking place for a while yet, so I'll work out how to base it next week perhaps. The base provided is a GW Flying Base which is much too small to support the Tigershark. I'm thinking some clear plastic rod and a wooden base should suffice.
I'll post the finished model when its assembled, and give a review of how I found making it.
Tyranid Review: Final Thoughts and Army Lists
Now
its time to bring it altogether. I've reviewed each section of the
FOC, giving my thoughts on each unit and rating how useful they would
be. As you'd expect, what units I feel are best in each section aren't
always going to be the auto-includes in the lists we build. An example
is Hive Guard. I felt Hive Guard were our best unit in the Elites slot,
but I found myself taking them rarely in the lists I concocted. This is
not because they were a terrible unit, but because they didn't synergise
well with the lists. Zoanthropes were needed to provide extra Synapse
and Venomthropes were needed to protect the rest of the army, which
often left no more Elite slots open.
The Tau forces battle Hive Fleet Gorgon |
While writing lists I found that Synapse was a consistent
problem.
With Hive
Tyrants and Zoanthropes being the only reasonably costed Synapse
Creatures, I found that you
really needed to just suck it up and field some of the less cost
effective
options. As a result, I feel that I may have undersold the other Synapse
units.
Tervigons and Warriors are particularly useful as they are able to
capture
objectives. I found that I was taking a Hive Tyrant, Tervigon, 30
Termagants,
and at least one Zoanthrope Brood in literally every list, which I have
started
using as a core to the army before adding other units. Similarly, I feel
I
undervalued Genestealers, Lictors, Harpies, and Hive Crones as they are
not as dependent on synapse as the rest of the army. Hive Crones are
invaluable for dealing with Flyers. Outside of Fortifications, we don' t
have many other options, so two of them almost always found their way
into the lists. However, if you want to use Fortifications then a Firestorm Redoubt placed slightly ahead of your deployment should be quite effective. Putting a brood of Zoanthropes inside will help protect them, while extending the Synapse bubble a few extra inches. The attached guns also don't need to be fired manually, which will allow us to use them even if we go back to our 5th edition FAQ limitations.
Tuesday, 21 January 2014
Tyranid Review: Heavy Support Tactica
This,
the sixth installment of my Tyranid Review/Tactica articles, will cover
the Heavy Support section. As before, this is as much to help me sort
out my thoughts on each of the units in the new book as it is to help,
so if you have any feedback or differing opinions feel free to leave a comment.
Carnifex Brood
A Hive Fleet Behemoth Carnifex thunders into an Ultramarine Rhino on Macragge |
Often
regarded as the Monstrous Creature,
the Carnifex got a significant buff. It lost any significant use for Scything
Talons, but dropped 40pts, gained an Initiative, and its Hammer of Wrath
provides D3 hits. With a variety of options rivaling that of Tyranid Warriors
it is an adaptable unit, able to be equipped for melee or range.
Saturday, 18 January 2014
Tyranid Review: Fast Attack Tactica
Here is the fifth installment of my Tyranid Review/Tactica article series. I cover the section that hosts some of my favourite Tyranid units; the Fast Attack. This is as much to sort my own
thoughts on the new book as to review, so if you have any further
comments or differing opinions, feel free to add them in the comments.
Tyranid Shrike Brood
The late Parasite of Mortrex, a unique Shrike-esque mutant |
Thursday, 16 January 2014
Tyranid Review: Elites Tactica
Here is the fourth part of my
Tyranid Review/Tactica articles. This is as much to sort my own
thoughts on the new book as to review, so if you have any further
comments or differing opinions, feel free to add them in the comments.
Hive Guard Brood
The centauroid Hive Guard stands its ground |
Went up in
points slightly and lost a point of BS. The loss of the BS4 hurts a bit, but
the nerf was deserved to be honest. Still a great unit due to their powerful
guns, they provide some much needed ranged anti-armour to the army. The default
gun puts out two S8 shots that Ignore Cover and do not require Line of Sight.
For 5 points this can be upgraded to a new weapon that fires a S5 AP5 Haywire
blast. Unfortunately the range is only 18” compared to the Impaler Cannon’s 24”
which can make quite a difference. I can’t think of many scenarios were I would
rather have the Shockcannon, so I’d just stick with the Impaler Cannon. The S8
combined with the two special rules make it an incredibly versatile weapon;
particularly against skimmers. For whatever reason, GW saw fit to give Hive
Guard access to Toxin Sacs and Adrenal Glands (while Raveners still don’t).
They’re cheap, but don’t bother. Hive Guard were not made for close combat.
Overall, a
fine unit. Definitely one of the better Elites choices.
Wednesday, 15 January 2014
Tyranid Review: Troops Tactica
Here is the third part of my Tyranid Review/Tactica articles. This is as much to sort my own thoughts on the new book as to review, so if you have any further comments or differing opinions, feel free to add them in the comments.
Tyranid Warrior Brood
To the
dismay of Tyranid players everywhere, these did not get changed much. Weighing
in at 30pts base with some decent stats and options, the Tyranid Warrior seems
perfectly fine. They can withstand a decent amount of small arms fire. But its
4+ Save, 3 wounds, and Toughness of 4 make it extremely vulnerable to Instant
Death. They are the perfect target for Battlecannons, Demolisher Cannons, Manticores,
etc. If an opponent uses their Krak Missiles against the Warriors it’s a blessing
in disguise. Better he fires those at your Warriors than at your Monstrous
Creatures. A Tyranid Prime can be added to boost the skills of your Warriors
and provide a T5 body for tanking S8 and 9 hits, but I feel he is still too
expensive. Not a great unit, but they see some use as relatively cheap Synapse
providers.
Subscribe to:
Posts (Atom)