Here I present two
sample 2500pt Lizardmen lists; one with a Slann and one without a Slann. I
tried to make them both vaguely competitive. Just for fun, I then created a
monster mash list. It’s not as good as the other two in my opinion, but I tried
to make it reasonable. I used 2500pts lists as that is what we use in the group
and it is the popular size for tournaments in our area.
Slann List
Lords
Slann Mage
Priest - High Magic 370pts
Focus of Mystery, Cube of Darkness, BSB, Standard of Discipline
Heroes
Saurus
Scar-Veteran 145pts
Cold One, Great Weapon, Light Armour, Dragon Helm, Dawnstone
Skink Priest
- Beasts 90pts
Dispel Scroll
Core
24 Saurus
Warriors 284pts
Musician, Standard Bearer, Spears
24 Saurus
Warriors 284pts
Musician, Standard Bearer, Spears
10 Skink Skirmishers 70pts
Special
26 Temple
Guard 429pts
Musician, Standard Bearer, Razor Standard
8 Chameleon Skinks 104pts
3 Terradon Riders 105pts
Rare
Ancient
Stegadon 250pts
Sharpened Horns
Ancient
Stegadon 250pts
Sharpened Horns
Salamander 80pts
Total: 2496pts
This army is a good base to work from. It has three decent
combat blocks and two units that are great for dealing with enemy war machines.
The Temple Guard joined by the Slann makes for a good solid centre to your
line. Both the Cube of Darkness and Dispel Scroll are present to provide some
extra magical defence and the Skink Priest is guaranteed Wyssan’s Wildform to
cast on the combat blocks. The Slann is adaptable thanks to Loremaster and the
High Magic attribute.
The army has a few weaknesses however. It has relatively few
units of chaff which can be extremely helpful at holding up or redirecting
units you are not prepared to deal with. It also only has one Scar-Veteran
cowboy and it is usually best to take multiple. As I said though, this makes
for a good base and can easily be altered to suit your playstyle or fit your
meta better.
Slannless List
Lords
Saurus
Oldblood 466pts
Sword of
Striking, Shield, Glittering Scales, Talisman of Preservation
Carnosaur w/
Loping Stride
Heroes
Tetto’eko 185pts
Saurus
Scar-Veteran 154pts
Cold One, Great Weapon, Armour of Destiny
Saurus
Scar-Veteran 145pts
Cold One, Great Weapon, Light Armour, Dragon Helm, Dawnstone
Skink Priest
- Beasts 90pts
Dispel Scroll
Core
30 Saurus Warriors 350pts
Musician, Standard Bearer, Spears
30 Saurus
Warriors 350pts
Musician, Standard Bearer, Spears
10 Skinks 60pts
Musician
Special
4 Ripperdactyl Riders 160pts
10 Chameleon Skinks 130pts
Rare
Ancient Stegadon 250pts
Sharpened Horns
Salamander 80pts
Salamander 80pts
Total: 2500pts
This army has two solid combat blocks but comes with three
great fighting characters to back the army up. Tetto’ekos D3 vanguard ability
can help the Salamanders and Carnosaur get into good positions early. Like the
last list it also has two units that can deal with war machines and chaff
units. An extra Salamander in this list helps it deal with large units of
hordes much more effectively hopefully ensuring that the monsters and
characters do not get tarpitted.
The list lacks the power of the Slann, but Tetto’eko is
there to help boost the magical prowess of the list through his abilities and
Loremaster Heavens. Another thing it lacks is a BSB so won't get any rerolls. Coldblooded lessens the need for a BSB but it is still useful to have so dropping some Chameleons to give one of the Scar-Veterans a BSB could be a good idea. With only an Ancient Stegadon and the Carnosaur present,
the Carnosaur will be relying on the vanguard move to get into a good position
to avoid cannons. Again, the list has relatively little chaff but can easily be
adapted to your needs.
Monster Mash List
Lords
Saurus
Oldblood 436pts
Great
Weapon, Armour of Destiny, Luckstone
Carnosaur w/
Loping Stride
Heroes
Saurus
Scar-Veteran 375pts
Sword of
Striking, Shield, Light Armour, Dragonhelm, Dawnstone
Carnosaur w/ Loping Stride
Skink Priest
- Beasts 95pts
Cube of Darkness
Skink Priest
- Beasts 90pts
Dispel Scroll
Core
30 Saurus
Warriors 350pts
Musician, Standard Bearer, Spears
10 Skink Skirmishers 70pts
10 Skink Skirmishers 70pts
10 Skink Skirmishers 70pts
10 Skink Skirmishers 70pts
Special
Bastiladon 150pts
Solar Engine
Stegadon 215pts
Rare
Ancient
Stegadon 250pts
Sharpened Horns
Ancient
Stegadon 250pts
Sharpened Horns
Total: 2491pts
This list only has one good combat block but has two
Carnosaurs and three Stegadons to help out. Two Skink Priests and a Bastiladon
ensure that your power dice do not go to waste, and Wyssan’s has many good
targets thanks to the Lore of Beasts attribute. Having six monsters helps deal
with cannons through target saturation. Unlike the other two lists, this list
has a good amount of chaff to redirect and hold up any enemy units you are not
ready for.
With only two Level 1’s your magic offence and defence will
not be that powerful. Having the Cube of Darkness and a Dispel Scroll adds some
needed defence but might not be enough. Like the Slannless list, this one lacks a BSB.With only one combat block this shouldn't matter too much, but that is another issue with the list. One combat block might not be enough and it is really relying on Wyssans and supporting units.
Overall, I feel that the first list is the best of these
three although I do not feel it is perfect; it definitely needs some
refinement. They each have their strengths and weaknesses. If you have any
constructive criticism feel free to comment.
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