Wednesday 15 January 2014

Tyranid Review: Troops Tactica



Here is the third part of my Tyranid Review/Tactica articles. This is as much to sort my own thoughts on the new book as to review, so if you have any further comments or differing opinions, feel free to add them in the comments.


Tyranid Warrior Brood


To the dismay of Tyranid players everywhere, these did not get changed much. Weighing in at 30pts base with some decent stats and options, the Tyranid Warrior seems perfectly fine. They can withstand a decent amount of small arms fire. But its 4+ Save, 3 wounds, and Toughness of 4 make it extremely vulnerable to Instant Death. They are the perfect target for Battlecannons, Demolisher Cannons, Manticores, etc. If an opponent uses their Krak Missiles against the Warriors it’s a blessing in disguise. Better he fires those at your Warriors than at your Monstrous Creatures. A Tyranid Prime can be added to boost the skills of your Warriors and provide a T5 body for tanking S8 and 9 hits, but I feel he is still too expensive. Not a great unit, but they see some use as relatively cheap Synapse providers.


Most common way to run these would be as a small ranged unit that keeps your lesser organisms in line. For this role, a Barbed Strangler is a good upgrade. Devourers are fine, but if you have the points I would suggest upgrading to the Deathspitter. The Scything Talons don’t add much to the unit in this role. If you plan on doing any assault, then feel free to upgrade these to Rending Claws, but I’d suggest against this to keep costs down. You should keep them on a back field objective babysitting Biovores/Exocrines/Hive Guard, or have them advance to the midfield objectives. The midfield unit is a potentially good target for Onslaught, though this should be reserved for Hive Guard, Exocrines, and Biovores.

I’d suggest against taking these with combat in mind. They have access to Fleet and Assault Grenades now but their powerful melee upgrades are expensive. You could easily find yourself approaching 60pts per model. You can take a few naked Warriors to act as ablative wounds for your more expensive guys, but 30pts per model is expensive for this role. If you want melee Warriors I would suggest you take a look at Shrikes/Raveners in the Fast Attack slots. Warriors have the advantage of being a Troop choice and a better save over these guys, but are too slow to make much impact. You could potentially take a large unit and Outflank it with Hive Commander.

Example Builds

3 Tyranid Warriors                                                                                          100pts
2x Scything Talons, Devourer. 1x Scything Talons, Barbed Strangler.

Nice and cheap, I’d use this unit to hold an objective in cover at the back of the board. Relatively cheap Synapse and can throw out a pinning anti-infantry pie-plate with a decent range. No need to upgrade the Devourers as they won’t be in range for most of the game anyway and are serviceable. Same deal with the Scything Talons, and the small size of the unit should discourage opponents from targeting it.


5 Tyranid Warriors                                                                                          195pts
3x Rending Claws, Deathspitter. 1x Rending Claws, Barbed Strangler. 1x Scything Talons, Devourer.

A larger, more expensive squad that will attract more attention. I’d advance a squad like this to any midfield objectives, trying to stick to cover and keeping the naked Warrior at the front. As they’ll be closer to the enemy it would be worthwhile upgrading the Devourers, and potentially the Scything Talons too (as I have done). It will usually be worthwhile taking Toxin Sacs if you think that the unit will see any combat. It’s a cheap upgrade and should really help the claws do damage thanks to the rerolls against T4 and below.



Genestealer Brood

A Hive Fleet Leviathan Genestealer deals with a Blood Angel Terminator
Good offensive, but terrible defensive stats. Not a great combination for such an expensive model. Like the Tyranid Warriors, their fragility makes them a pretty rubbish unit. Don’t get me wrong, they’ll tear the face of pretty much any unit they assault, their issue is getting there. Only reason to take these in my opinion is if you want a lot of Infiltrating/Outflanking units in your Troop choices.

They can also take a Sergeant style upgrade in the Broodlord. He’s essentially a Tyranid Warrior sized Genestealer with the stats you would expect from that. He also gets access to the Horror psychic power, which can be a reason to take a minimum sized unit. The Horror can be used as a form of Assault Grenades but is nowhere near good enough to be relied upon.



Termagant Brood

Termagants seem a lot cooler in the art than their model would suggest
The best of our actual Troop choices, expect to see at least one brood of thirty in every Tyranid list. This of course allows you to take a Tervigon as a Troops choice which, while expensive, is definitely the best Troop we have access to. As they are so cheap, a unit of thirty only sets you back 120pts, but I would suggest upgrading the unit slightly. While most of the upgrades are too expensive or useless in most situations, the Devourer upgrade is pretty sweet. You can mix and match weapons now, so a unit with both Fleshborers and Devourers can position the Fleshborers at the front to absorb wounds while the more expensive Devourers can unload in relative safety. The extra 6” range of the Devourer helps particularly well here. The exact ratio will take some figuring out but I’m planning to play it safe with 10 Devourers and 20 Fleshborers in my squads to begin with. I can add more later and it helps keeps costs done to try out some of the other options in the codex in the meantime.

Spinefists are actually more effective against GEq than the Fleshborer, but unless that is all you ever face the Devourer is the only option I think is worth considering. Running a few barebones squads as cheap objective holders is usually a good idea. An opponent is unlikely to bother wasting any shots on a small unit of Termagants, which will keep them safe for most of the game. You could even consider reserving them to further add protection. This can stretch your Synapse Web to breaking point however so be careful with how you spread these out.



Hormagaunt Brood

Hormagaunts of Hive Fleet Kraken overrun Sicarius' Company
The horde Troop that focuses on combat. Like Termagants, these are pretty good. For 5 points you get 2 attacks at I5, albeit only S and WS 3. They are fast thanks to Fleet, and can Run an extra 3”. I’d advise against taking units of less than 20, with 30 being optimal. This ensures they reach combat with the numbers to hold up the enemy, and maybe even do some damage. Not much to really say about these, except that they have two options; Adrenal Glands and Toxin Sacs. Adrenal Glands gives them S4 on the charge which allows them to touch a lot of vehicles. It also allows them to get rerolls when combined with Toxin Sacs against most T4 infantry, but then they are getting very expensive at 10pts per model. 

As a Feed unit, Hormagaunts rely on Synapse more than Termagants. Termagants might run away or have to find some area terrain to do anything, but these guys will attack themselves or the nearest enemy unit which could be suicide for them.

Units of 20-30 with Toxin Sacs or else barebones would be my suggestion. Toxin Sacs allows them to pile the wounds on any unit no matter its Toughness. Depends on what you want them to do really. If you’d rather them just hold up the enemy and clog up fire lanes then barebones is the way to go. If you want them to do some damage, go with Toxin Sacs. Adrenal Glands might be fine, but I wouldn’t combine the two upgrades. They’re just too expensive that way.



Ripper Swarm Brood

Rippers swarm across the battlefield
These seem absolutely terrible. They don’t score, have terrible stats, cost a lot, and have a lot of innate weaknesses thanks to the Swarm rule. You could attempt to use them as a tarpit unit but equal points in Termagants/Hormagaunts will be more effective. The only reason to use these is if you happen to own some of the Forgeworld models...now that is a swarm.



Summary

There are a fair amount of dead units in Troops. Expect to only see Tervigons, Termagants, and Hormagaunts in the Troops section of most lists. Tyranid Warriors and Genestealers might find their way into some lists, but they’re definitely suboptimal units.

Another discouraging section of the codex. There are some decent units here, but the internal balance has been terrible in the two sections I have covered.


I’ll start the Elites section tonight, but my internet will be down tomorrow so likely will not finish it until Friday.

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